![]() ![]() ![]() Thankfully this has now been addressed, and for the latest entry the PS3 version matches the 360's full 1280x720 framebuffer. ![]() The limitation evidently proved to be a roadblock for budgeting on the video memory side with GTA4, where the decision was made to render at a native resolution of 1152圆40 - a 20 per cent cut-down compared to the Microsoft release. Given the tight memory budgets of the PS3 and 360, tricks like these are crucial for keeping the game running at a fair clip, and to avoid abrupt pop-in.įor PS3 in particular, the technology has come a long way in harnessing the console's notoriously finicky split-pool setup for RAM. Level-of-detail scaling is used subtly, and in the case of thick, urban sprawls, skyscrapers act as occluders to allow culling of unseen geometry. But its core strength, stemming back to earlier iterations on PS2, is its ability to stream assets such as textures, buildings and oncoming vehicles seamlessly on memory-limited hardware. Once again though there are key advantages to either side.Īt its heart, RAGE is comprised of mostly in-house developed parts, from the animation engine and rendering framework to a bespoke scripting language - allowing developer Rockstar North to custom-tailor unique events for missions, and even design mini-games such as golf and tennis. Five years on it's high tide for round two: the core engine work has seen great upheaval and the 49 virtual square miles of game world are impeccably presented on both platforms. Long-time readers will recall that GTA 4 represented a similar milestone moment in the showdown between PS3 and 360 back in 2008, with each version handling the newly-forged RAGE engine with unique visual trade-offs and Microsoft's platform taking a lead in the performance stakes. Will its longevity last for another 10? Only time will tell.Never a series short on ambition, Grand Theft Auto's latest instalment brings to life one of the most beautiful and lavishly detailed sandbox worlds of the current generation. It's truly been a whirlwind 10 years for GTA 5. However, in a twist to the pattern of events, last month Rockstar announced it had hired the group of modders behind FiveM, who were previously banned from playing GTA 5 and GTA Online. Take-Two has continually gone on the hunt after modders, repeatedly taking down mods ranging from added maps to AI-powered NPC conversations. It's been eight years since the company sent two private investigators to one modder's home to convince them to stop work on a mod called FiveM that would add an alternative online option to the game. The love Take-Two has for GTA 5 fans has at times been less obvious, however. It's full of stories waiting to be discovered and told, like The Diamond Casino Heist and a casino that finally opened its doors to players after six years. ![]() GTA Online made it into our Games of the Decade series for the 2010s for a multiplayer experience that's possibly unmatched by any other. GTA Online's continued existence was summed up aptly by The Cayo Perico Heist, a content update added in 2020. Although its cynical humour and satire are some of the most memorable things about the game, it's gained divided opinions on its use and effect. GTA 5 has prompted plenty of different conceptual breakdowns too, not just technical ones. Thankfully, Digital Foundry investigated GTA 5's PC release to look at the best hardware for the game, which acts as a nice benchmark for your own computer. Embedded earlier in this page is a video of Ian attempting stunts like driving on the wrong side of the road and accidentally becoming a shark's dinner in GTA 5 VR.Īs Ian noted in his blog write-up of his experience, you need quite a beefy PC to run the mod without any hitches. Our resident VR expert Ian explored a mod which lets you play GTA 5 from beginning to end in VR and he definitely had a good time racing around Los Santos. There's been plenty of time since its release for players to complete multiple playthroughs of the story campaign, at which point Donlan began to consider the threads of the game and how we, as the player, get to weave with them ourselves. Here's where it all began with our initial review of GTA 5 from 10 years ago. Here's Ian showing off GTA 5 in VR with the power of mods. The popular multiplayer mode, GTA Online, continues to stand the test of time as Rockstar continually adds new updates and content.Īs Rockstar works on GTA 6 and Take-Two suggests it might be released as early as next year, now feels like an appropriate moment to take stock of the achievements, missteps, and musings that surround GTA 5. It's undoubtedly become a milestone of recent gaming history, driven by an impressive figure of over 160m lifetime sales, critical reception, and endless controversies from developer Rockstar Games and its parent company Take-Two. It's quite hard to believe it, but yes - yesterday marked 10 years since GTA 5 first released on PS3 and Xbox 360. ![]()
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